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Anomaly Edits / Improvements #3365
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@@ -2,9 +2,9 @@ | |||
/obj/effect/anomaly/bluespace | |||
name = "jumper" | |||
icon_state = "bluespace" | |||
desc = "A mysterious anomaly that causes teleportation around it." | |||
desc = "A hole in the fabric of bluespace, perforating reality around it." |
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Kinda meh on this change
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I mean. What else teleports things lol. I think its fine for it to be blue-space.
@@ -18,6 +19,8 @@ | |||
var/turf/open/our_turf = get_turf(src) | |||
if(istype(our_turf)) | |||
hallucination_pulse(our_turf, 5) | |||
pixel_x = pixel_x + clamp(rand(-5, 5), -16, 16) |
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what's this for?
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makes the anomaly shift around (like the desc implies)
@@ -0,0 +1,69 @@ | |||
/obj/effect/anomaly/transfusion |
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After looking through this anomaly and its effects I can't say it will be very fun, as blood is pretty expensive as is
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I'm curious to see how it gets used before calling it. I think there's some potential in the core's detonation and for really bad situations.
Co-authored-by: Theos <[email protected]> Signed-off-by: Erika Fox <[email protected]>
Co-authored-by: Theos <[email protected]> Signed-off-by: Erika Fox <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reformats anomaly code to be mildly less 2023. Anomalies now only have one core instead of aCore and bCore (what was i smoking). This core can receive multiple codes on the *same* frequency. Some anomaly cores now have unique detonation effects for when they are activated outside of an anomaly. A few samples of this include: setting things on fire, radiation poisoning, disappearing. Includes a new anomaly to try and balance out positive vs negative. The new anomaly is called the Transfusion. It steals blood until it is no longer hungry, at which point it will give blood to those lacking in it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game More sandboxy nature + decision making in conflict around anomalies. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: Transfusion anomaly; yum! Blood! add: Anomaly cores now have an effect when detonated out of the anomaly add: new anomaly description fluff /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Theos <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reformats anomaly code to be mildly less 2023. Anomalies now only have one core instead of aCore and bCore (what was i smoking). This core can receive multiple codes on the *same* frequency. Some anomaly cores now have unique detonation effects for when they are activated outside of an anomaly. A few samples of this include: setting things on fire, radiation poisoning, disappearing. Includes a new anomaly to try and balance out positive vs negative. The new anomaly is called the Transfusion. It steals blood until it is no longer hungry, at which point it will give blood to those lacking in it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game More sandboxy nature + decision making in conflict around anomalies. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: Transfusion anomaly; yum! Blood! add: Anomaly cores now have an effect when detonated out of the anomaly add: new anomaly description fluff /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Theos <[email protected]>
About The Pull Request
Reformats anomaly code to be mildly less 2023.
Anomalies now only have one core instead of aCore and bCore (what was i smoking). This core can receive multiple codes on the same frequency.
Some anomaly cores now have unique detonation effects for when they are activated outside of an anomaly. A few samples of this include: setting things on fire, radiation poisoning, disappearing.
Includes a new anomaly to try and balance out positive vs negative.
The new anomaly is called the Transfusion. It steals blood until it is no longer hungry, at which point it will give blood to those lacking in it.
Why It's Good For The Game
More sandboxy nature + decision making in conflict around anomalies.
Changelog
🆑 Erika Fox
add: Transfusion anomaly; yum! Blood!
add: Anomaly cores now have an effect when detonated out of the anomaly
add: new anomaly description fluff
/:cl: